Robotics Engineer - Teleoperation

Robotics Engineer - Teleoperation

Oversonic Robotics

Carate Brianza, Italy

About the role

We are looking for a Robotics Engineer focused on teleoperation, robot control, and realtime motion pipelines for humanoid robots. The role focuses on building VR-based, low-latency teleoperation systems that connect human operators to humanoid robots through VR controllers, motion tracking, video streaming, and robot control interfaces. The goal is to enable fluid, natural, and data-rich human-robot interaction while supporting scalable dataset collection for VLA, RL, and imitation learning pipelines.

Responsibilities

  • Design, implement and iterate teleoperation pipelines for humanoid robots in simulation and in the real world;
  • Integrate VR controllers, head-mounted displays, and motion tracking systems, including Oculus/Meta Quest or similar devices;
  • Develop realtime motion retargeting pipelines for humanoid control, mapping human motion to robot kinematics, limits, and safety constraints;
  • Implement low-latency communication pipelines for synchronized robot commands, sensor feedback, video streams, and motion data;
  • Validate teleoperation performance under realistic conditions, including latency, bandwidth limitations, signal variability, and robot safety constraints;
  • Collaborate closely with multidisciplinary teams including: AI/ML engineers, Motion and control engineers, Simulation engineers, Mechanical design team;
  • Support VLA, RL, and imitation learning pipelines by enabling high-quality human demonstrations and structured robotics datasets.

Requirements

  • >2 years experience in robotics, teleoperation or VR/AR systems;
  • Ms or Phd in Robotics, Automation, Computer Science, Mechatronics, Computer Engineering or related field;
  • Strong Python skills. You can write maintainable code, debug realtime systems, and integrate robotics software components;
  • Familiarity with robot control, motion capture, inverse kinematics, optimal control, and motion retargeting;
  • Understanding of realtime synchronization, latency, bandwidth, and distributed system debugging;
  • Strong ownership mindset with ability to document systems, validate performance, and communicate trade-offs clearly.

Strong plus

Experience with:

  • Oculus/Meta Quest or similar VR hardware;
  • Unity/C# for VR or interactive 3D applications;
  • WebRTC or custom low-latency communication protocols;
  • Motion capture systems such as OptiTrack, Xsens, or similar;
  • Dataset collection pipelines for robotics;
  • Robotics datasets using state, vision, depth, or teleoperation data;
  • Humanoid robots, motion retargeting or whole-body control.

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